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P

patrol(float) - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Bouncer
 
patrol(float) - Method in interface de.tum.cit.fop.maze.objects.Dynamic.Enemy.Enemies
Makes the enemy patrol around its area.
patrol(float) - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Junkie
 
patrol(float) - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Tourist
 
pause() - Method in class de.tum.cit.fop.maze.GameScreen
 
pause() - Method in class de.tum.cit.fop.maze.UI.BackgroundStoryScreen
Called when the application is paused.
pause() - Method in class de.tum.cit.fop.maze.UI.GameLostScreen
Called when the application is paused.
pause() - Method in class de.tum.cit.fop.maze.UI.GameWonScreen_broken
Called when the application is paused.
pause() - Method in class de.tum.cit.fop.maze.UI.GameWonScreen
Called when the application is paused.
pause() - Method in class de.tum.cit.fop.maze.UI.MenuScreen
Called when the application is paused.
PausedOverlay - Class in de.tum.cit.fop.maze.UI
Overlay screen displayed when the game is paused.
PausedOverlay(MazeRunnerGame, Stage, GameScreen) - Constructor for class de.tum.cit.fop.maze.UI.PausedOverlay
Constructs a PausedOverlay.
playBackgroundMusic(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the background music.
playBackgrounStorydMusic(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the background story music.
playEnemyDieSound(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the enemy death sound.
playEnemyHitSound(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the enemy hit sound.
player - Variable in class de.tum.cit.fop.maze.effects.Effect
The player affected by this effect.
player - Variable in class de.tum.cit.fop.maze.game_saves.mementos.GameScreenMemento
 
Player - Class in de.tum.cit.fop.maze.objects
Main player character with health, abilities, inventory, and effects management.
Player(GameScreen) - Constructor for class de.tum.cit.fop.maze.objects.Player
 
PlayerMemento - Class in de.tum.cit.fop.maze.game_saves.mementos
Memento storing complete player state including health, abilities, keys, and position.
PlayerMemento() - Constructor for class de.tum.cit.fop.maze.game_saves.mementos.PlayerMemento
 
PlayerMemento(int, int, int, boolean, boolean, boolean, int, int, int, float, float, float, float, float, String) - Constructor for class de.tum.cit.fop.maze.game_saves.mementos.PlayerMemento
 
playerStartPosX - Variable in class de.tum.cit.fop.maze.game_saves.mementos.GameFieldMemento
 
playerStartPosY - Variable in class de.tum.cit.fop.maze.game_saves.mementos.GameFieldMemento
 
playKeyPickupSound(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the key pickup sound.
playMainMenuMusic(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the main menu music.
playPlayerDashSound(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the player dash sound.
playPlayerDieSound(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the player death sound.
playPlayerHealSound(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the player heal sound.
playPlayerHitSound(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the player hit sound.
playSteppingSound(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the stepping sound (looped).
playTouristRunSound(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the tourist run sound.
playUI_buttonClickSound(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the UI button click sound.
playUI_hoverOverSound(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the UI hover over sound.
playWinSound(float) - Method in class de.tum.cit.fop.maze.SoundController
Plays the win sound.
pointsAchievement() - Method in class de.tum.cit.fop.maze.UI.AchievementUI
Triggers the "Gamer" achievement.
Poison - Class in de.tum.cit.fop.maze.effects
A Poison effect that deals damage over time and slows the player.
Poison(Player) - Constructor for class de.tum.cit.fop.maze.effects.Poison
Creates a new Poison effect.
position - Variable in class de.tum.cit.fop.maze.objects.GameObject
 
position - Variable in class de.tum.cit.fop.maze.objects.GameObjectTemp
 
positionX - Variable in class de.tum.cit.fop.maze.game_saves.mementos.GameObjectMemento
 
positionX - Variable in class de.tum.cit.fop.maze.game_saves.mementos.PlayerMemento
 
positionY - Variable in class de.tum.cit.fop.maze.game_saves.mementos.GameObjectMemento
 
positionY - Variable in class de.tum.cit.fop.maze.game_saves.mementos.PlayerMemento
 
ProgressionOverlay - Class in de.tum.cit.fop.maze.UI
Overlay for the character progression system.
ProgressionOverlay(MazeRunnerGame, Stage, GameScreen) - Constructor for class de.tum.cit.fop.maze.UI.ProgressionOverlay
Constructs a ProgressionOverlay.
progressionTreeKey - Variable in class de.tum.cit.fop.maze.GameSettings
Key binding for opening the progression tree.
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