Index
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H
- handle(int) - Method in interface de.tum.cit.fop.maze.KeyBindingButton.KeyBindingCallback
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Called when a new key is bound.
- hasEffect(Class<? extends Effect>) - Method in class de.tum.cit.fop.maze.objects.Player
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Checks if player has a specific effect active.
- hasKeys - Variable in class de.tum.cit.fop.maze.game_saves.mementos.PlayerMemento
- hasKeys() - Method in class de.tum.cit.fop.maze.objects.Player
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Checks if player has all required keys.
- hasSave(boolean) - Static method in class de.tum.cit.fop.maze.game_saves.SaveManager
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Checks if a save file exists for the specified game mode.
- Heart - Class in de.tum.cit.fop.maze.objects.collectables
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Heart collectable that heals the player.
- Heart(Vector2) - Constructor for class de.tum.cit.fop.maze.objects.collectables.Heart
- HeartMemento - Class in de.tum.cit.fop.maze.game_saves.mementos
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Memento storing Heart collectable state.
- HeartMemento() - Constructor for class de.tum.cit.fop.maze.game_saves.mementos.HeartMemento
- HeartMemento(float, float) - Constructor for class de.tum.cit.fop.maze.game_saves.mementos.HeartMemento
- height - Variable in class de.tum.cit.fop.maze.game_saves.mementos.GameFieldMemento
- hide() - Method in class de.tum.cit.fop.maze.GameScreen
- hide() - Method in class de.tum.cit.fop.maze.UI.BackgroundStoryScreen
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Called when this screen is no longer the current screen for the game.
- hide() - Method in class de.tum.cit.fop.maze.UI.GameLostScreen
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Called when this screen is no longer the current screen for the game.
- hide() - Method in class de.tum.cit.fop.maze.UI.GameWonScreen_broken
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Called when this screen is no longer the current screen for the game.
- hide() - Method in class de.tum.cit.fop.maze.UI.GameWonScreen
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Called when this screen is no longer the current screen for the game.
- hide() - Method in class de.tum.cit.fop.maze.UI.MenuScreen
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Called when this screen is no longer the current screen for the game.
- hideConsole() - Method in class de.tum.cit.fop.maze.UI.DevConsole
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Hides the developer console.
- hidePausedMenu() - Method in class de.tum.cit.fop.maze.UI.PausedOverlay
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Hides the paused menu overlay.
- hideProgressionMenu() - Method in class de.tum.cit.fop.maze.UI.ProgressionOverlay
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Hides the progression menu overlay.
- HUD - Class in de.tum.cit.fop.maze.UI
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Head-Up Display (HUD) for the game.
- HUD(Player, Stage, MazeRunnerGame, GameScreen) - Constructor for class de.tum.cit.fop.maze.UI.HUD
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Constructs the HUD.
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