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H

handle(int) - Method in interface de.tum.cit.fop.maze.KeyBindingButton.KeyBindingCallback
Called when a new key is bound.
hasEffect(Class<? extends Effect>) - Method in class de.tum.cit.fop.maze.objects.Player
Checks if player has a specific effect active.
hasKeys - Variable in class de.tum.cit.fop.maze.game_saves.mementos.PlayerMemento
 
hasKeys() - Method in class de.tum.cit.fop.maze.objects.Player
Checks if player has all required keys.
hasSave(boolean) - Static method in class de.tum.cit.fop.maze.game_saves.SaveManager
Checks if a save file exists for the specified game mode.
Heart - Class in de.tum.cit.fop.maze.objects.collectables
Heart collectable that heals the player.
Heart(Vector2) - Constructor for class de.tum.cit.fop.maze.objects.collectables.Heart
 
HeartMemento - Class in de.tum.cit.fop.maze.game_saves.mementos
Memento storing Heart collectable state.
HeartMemento() - Constructor for class de.tum.cit.fop.maze.game_saves.mementos.HeartMemento
 
HeartMemento(float, float) - Constructor for class de.tum.cit.fop.maze.game_saves.mementos.HeartMemento
 
height - Variable in class de.tum.cit.fop.maze.game_saves.mementos.GameFieldMemento
 
hide() - Method in class de.tum.cit.fop.maze.GameScreen
 
hide() - Method in class de.tum.cit.fop.maze.UI.BackgroundStoryScreen
Called when this screen is no longer the current screen for the game.
hide() - Method in class de.tum.cit.fop.maze.UI.GameLostScreen
Called when this screen is no longer the current screen for the game.
hide() - Method in class de.tum.cit.fop.maze.UI.GameWonScreen_broken
Called when this screen is no longer the current screen for the game.
hide() - Method in class de.tum.cit.fop.maze.UI.GameWonScreen
Called when this screen is no longer the current screen for the game.
hide() - Method in class de.tum.cit.fop.maze.UI.MenuScreen
Called when this screen is no longer the current screen for the game.
hideConsole() - Method in class de.tum.cit.fop.maze.UI.DevConsole
Hides the developer console.
hidePausedMenu() - Method in class de.tum.cit.fop.maze.UI.PausedOverlay
Hides the paused menu overlay.
hideProgressionMenu() - Method in class de.tum.cit.fop.maze.UI.ProgressionOverlay
Hides the progression menu overlay.
HUD - Class in de.tum.cit.fop.maze.UI
Head-Up Display (HUD) for the game.
HUD(Player, Stage, MazeRunnerGame, GameScreen) - Constructor for class de.tum.cit.fop.maze.UI.HUD
Constructs the HUD.
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