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F

firstBloodAchievement() - Method in class de.tum.cit.fop.maze.UI.AchievementUI
Triggers the "First blood" achievement.
flee() - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Bouncer
 
flee() - Method in interface de.tum.cit.fop.maze.objects.Dynamic.Enemy.Enemies
Makes the enemy flee in a random direction.
flee() - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Junkie
 
flee() - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Tourist
 
Flicker - Class in de.tum.cit.fop.maze.effects
A flickering effect that periodically hides the player character.
Flicker(Player) - Constructor for class de.tum.cit.fop.maze.effects.Flicker
Creates a new Flicker effect.
FlickerHidden - Class in de.tum.cit.fop.maze.effects
A short-duration effect that hides the player during the Flicker effect.
FlickerHidden(Player) - Constructor for class de.tum.cit.fop.maze.effects.FlickerHidden
Creates a new FlickerHidden effect.
Freeze - Class in de.tum.cit.fop.maze.effects
A Freeze effect that significantly slows down the player.
Freeze(Player) - Constructor for class de.tum.cit.fop.maze.effects.Freeze
Creates a new Freeze effect.
FREEZE_TRAP - Enum constant in enum class de.tum.cit.fop.maze.Drawing.AnimationType
 
FreezeTrap - Class in de.tum.cit.fop.maze.objects.traps
Trap that applies freeze effect to slow player movement.
FreezeTrap(Vector2) - Constructor for class de.tum.cit.fop.maze.objects.traps.FreezeTrap
 
FreezeTrapMemento - Class in de.tum.cit.fop.maze.game_saves.mementos
Memento storing FreezeTrap state.
FreezeTrapMemento() - Constructor for class de.tum.cit.fop.maze.game_saves.mementos.FreezeTrapMemento
 
FreezeTrapMemento(float, float) - Constructor for class de.tum.cit.fop.maze.game_saves.mementos.FreezeTrapMemento
 
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