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R

receiveXP(int) - Method in class de.tum.cit.fop.maze.objects.Player
Adds experience points to the player.
render(float) - Method in class de.tum.cit.fop.maze.GameScreen
 
render(float) - Method in class de.tum.cit.fop.maze.UI.BackgroundStoryScreen
Renders the screen.
render(float) - Method in class de.tum.cit.fop.maze.UI.GameLostScreen
Renders the screen.
render(float) - Method in class de.tum.cit.fop.maze.UI.GameWonScreen_broken
Renders the screen.
render(float) - Method in class de.tum.cit.fop.maze.UI.GameWonScreen
Renders the screen.
render(float) - Method in class de.tum.cit.fop.maze.UI.MenuScreen
Renders the screen.
render(GameField, Player, float) - Method in class de.tum.cit.fop.maze.MVC.MapRenderer
Renders the complete game scene including field, player, and objects.
renderHUD() - Method in class de.tum.cit.fop.maze.UI.HUD
Renders the HUD elements on the screen.
renderPlayerHP() - Method in class de.tum.cit.fop.maze.UI.HUD
Renders the player's health using heart icons.
requiredKeys - Variable in class de.tum.cit.fop.maze.game_saves.mementos.PlayerMemento
 
resize(int, int) - Method in class de.tum.cit.fop.maze.GameScreen
 
resize(int, int) - Method in class de.tum.cit.fop.maze.UI.BackgroundStoryScreen
Called when the screen size changes.
resize(int, int) - Method in class de.tum.cit.fop.maze.UI.GameLostScreen
Called when the screen size changes.
resize(int, int) - Method in class de.tum.cit.fop.maze.UI.GameWonScreen_broken
Called when the screen size changes.
resize(int, int) - Method in class de.tum.cit.fop.maze.UI.GameWonScreen
Called when the screen size changes.
resize(int, int) - Method in class de.tum.cit.fop.maze.UI.MenuScreen
Called when the screen size changes.
resolutionHeight - Variable in class de.tum.cit.fop.maze.GameSettings
Screen resolution height.
resolutionWidth - Variable in class de.tum.cit.fop.maze.GameSettings
Screen resolution width.
restoreDefaultAchievements() - Method in class de.tum.cit.fop.maze.GameInfo
Restores the default achievements, resetting progress.
restoreDefaultSettings() - Method in class de.tum.cit.fop.maze.GameInfo
Restores default game settings.
restoreGameField(GameFieldMemento) - Static method in class de.tum.cit.fop.maze.game_saves.SaveManager
Restores a GameField from a GameFieldMemento.
resume() - Method in class de.tum.cit.fop.maze.GameScreen
 
resume() - Method in class de.tum.cit.fop.maze.UI.BackgroundStoryScreen
Called when the application is resumed from a paused state.
resume() - Method in class de.tum.cit.fop.maze.UI.GameLostScreen
Called when the application is resumed from a paused state.
resume() - Method in class de.tum.cit.fop.maze.UI.GameWonScreen_broken
Called when the application is resumed from a paused state.
resume() - Method in class de.tum.cit.fop.maze.UI.GameWonScreen
Called when the application is resumed from a paused state.
resume() - Method in class de.tum.cit.fop.maze.UI.MenuScreen
Called when the application is resumed from a paused state.
rightKey - Variable in class de.tum.cit.fop.maze.GameSettings
Key binding for moving right.
rotateArrow() - Method in class de.tum.cit.fop.maze.UI.HUD
Updates the rotation of the navigation arrow to point towards the exit.
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