Index
All Classes and Interfaces|All Packages
R
- receiveXP(int) - Method in class de.tum.cit.fop.maze.objects.Player
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Adds experience points to the player.
- render(float) - Method in class de.tum.cit.fop.maze.GameScreen
- render(float) - Method in class de.tum.cit.fop.maze.UI.BackgroundStoryScreen
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Renders the screen.
- render(float) - Method in class de.tum.cit.fop.maze.UI.GameLostScreen
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Renders the screen.
- render(float) - Method in class de.tum.cit.fop.maze.UI.GameWonScreen_broken
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Renders the screen.
- render(float) - Method in class de.tum.cit.fop.maze.UI.GameWonScreen
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Renders the screen.
- render(float) - Method in class de.tum.cit.fop.maze.UI.MenuScreen
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Renders the screen.
- render(GameField, Player, float) - Method in class de.tum.cit.fop.maze.MVC.MapRenderer
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Renders the complete game scene including field, player, and objects.
- renderHUD() - Method in class de.tum.cit.fop.maze.UI.HUD
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Renders the HUD elements on the screen.
- renderPlayerHP() - Method in class de.tum.cit.fop.maze.UI.HUD
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Renders the player's health using heart icons.
- requiredKeys - Variable in class de.tum.cit.fop.maze.game_saves.mementos.PlayerMemento
- resize(int, int) - Method in class de.tum.cit.fop.maze.GameScreen
- resize(int, int) - Method in class de.tum.cit.fop.maze.UI.BackgroundStoryScreen
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Called when the screen size changes.
- resize(int, int) - Method in class de.tum.cit.fop.maze.UI.GameLostScreen
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Called when the screen size changes.
- resize(int, int) - Method in class de.tum.cit.fop.maze.UI.GameWonScreen_broken
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Called when the screen size changes.
- resize(int, int) - Method in class de.tum.cit.fop.maze.UI.GameWonScreen
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Called when the screen size changes.
- resize(int, int) - Method in class de.tum.cit.fop.maze.UI.MenuScreen
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Called when the screen size changes.
- resolutionHeight - Variable in class de.tum.cit.fop.maze.GameSettings
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Screen resolution height.
- resolutionWidth - Variable in class de.tum.cit.fop.maze.GameSettings
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Screen resolution width.
- restoreDefaultAchievements() - Method in class de.tum.cit.fop.maze.GameInfo
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Restores the default achievements, resetting progress.
- restoreDefaultSettings() - Method in class de.tum.cit.fop.maze.GameInfo
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Restores default game settings.
- restoreGameField(GameFieldMemento) - Static method in class de.tum.cit.fop.maze.game_saves.SaveManager
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Restores a GameField from a GameFieldMemento.
- resume() - Method in class de.tum.cit.fop.maze.GameScreen
- resume() - Method in class de.tum.cit.fop.maze.UI.BackgroundStoryScreen
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Called when the application is resumed from a paused state.
- resume() - Method in class de.tum.cit.fop.maze.UI.GameLostScreen
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Called when the application is resumed from a paused state.
- resume() - Method in class de.tum.cit.fop.maze.UI.GameWonScreen_broken
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Called when the application is resumed from a paused state.
- resume() - Method in class de.tum.cit.fop.maze.UI.GameWonScreen
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Called when the application is resumed from a paused state.
- resume() - Method in class de.tum.cit.fop.maze.UI.MenuScreen
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Called when the application is resumed from a paused state.
- rightKey - Variable in class de.tum.cit.fop.maze.GameSettings
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Key binding for moving right.
- rotateArrow() - Method in class de.tum.cit.fop.maze.UI.HUD
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Updates the rotation of the navigation arrow to point towards the exit.
All Classes and Interfaces|All Packages