Index
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K
- Key - Class in de.tum.cit.fop.maze.objects.collectables
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Key collectable required to unlock the exit.
- Key(Vector2) - Constructor for class de.tum.cit.fop.maze.objects.collectables.Key
- KEY - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- KEY_SHINE_ANIMATION - Enum constant in enum class de.tum.cit.fop.maze.Drawing.AnimationType
- KeyBindingButton - Class in de.tum.cit.fop.maze
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A UI button that allows users to rebind keys.
- KeyBindingButton(String, int, Skin, KeyBindingButton.KeyBindingCallback, IntSupplier) - Constructor for class de.tum.cit.fop.maze.KeyBindingButton
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Creates a new KeyBindingButton.
- KeyBindingButton.KeyBindingCallback - Interface in de.tum.cit.fop.maze
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Callback interface for handling key binding changes.
- KeyMemento - Class in de.tum.cit.fop.maze.game_saves.mementos
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Memento storing Key collectable state.
- KeyMemento() - Constructor for class de.tum.cit.fop.maze.game_saves.mementos.KeyMemento
- KeyMemento(float, float) - Constructor for class de.tum.cit.fop.maze.game_saves.mementos.KeyMemento
- kills - Variable in class de.tum.cit.fop.maze.game_saves.mementos.PlayerMemento
- killsAchievement() - Method in class de.tum.cit.fop.maze.UI.AchievementUI
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Triggers the "Thirst for blood" achievement.
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