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W
- WALL - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- WALL_1 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- WALL_2 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- WALL_3 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- WALL_4 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- WALL_5 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- WALL_6 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- WALL_7 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- WALL_8 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- WALL_HIGH_1 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- WALL_HIGH_2 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- WALL_HIGH_3 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- WALL_HIGH_4 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- WallOrObstacle(float, float, Vector2, GameField) - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Enemy
- WaveManager - Class in de.tum.cit.fop.maze.Gameplay
-
Manages enemy spawning waves in endless mode with increasing difficulty.
- WaveManager(GameField, long) - Constructor for class de.tum.cit.fop.maze.Gameplay.WaveManager
- width - Variable in class de.tum.cit.fop.maze.game_saves.mementos.GameFieldMemento
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