Index
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D
- DANCE_FLOOR - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- Dash - Class in de.tum.cit.fop.maze.effects
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A Dash effect that provides a short burst of speed to the player.
- Dash(Player) - Constructor for class de.tum.cit.fop.maze.effects.Dash
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Creates a new Dash effect.
- DashCooldown - Class in de.tum.cit.fop.maze.effects
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A cooldown effect for the Dash ability.
- DashCooldown(Player) - Constructor for class de.tum.cit.fop.maze.effects.DashCooldown
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Creates a new DashCooldown effect.
- dashKey - Variable in class de.tum.cit.fop.maze.GameSettings
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Key binding for dashing.
- Dawn - Class in de.tum.cit.fop.maze.objects
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Represents a dawn hazard that damages players after activating.
- Dawn(Vector2) - Constructor for class de.tum.cit.fop.maze.objects.Dawn
- DAWN_THIN_ANIMATION - Enum constant in enum class de.tum.cit.fop.maze.Drawing.AnimationType
- DAWN_WIDE_ANIMATION - Enum constant in enum class de.tum.cit.fop.maze.Drawing.AnimationType
- de.tum.cit.fop.maze - package de.tum.cit.fop.maze
- de.tum.cit.fop.maze.Drawing - package de.tum.cit.fop.maze.Drawing
- de.tum.cit.fop.maze.effects - package de.tum.cit.fop.maze.effects
- de.tum.cit.fop.maze.game_saves - package de.tum.cit.fop.maze.game_saves
- de.tum.cit.fop.maze.game_saves.mementos - package de.tum.cit.fop.maze.game_saves.mementos
- de.tum.cit.fop.maze.Gameplay - package de.tum.cit.fop.maze.Gameplay
- de.tum.cit.fop.maze.MVC - package de.tum.cit.fop.maze.MVC
- de.tum.cit.fop.maze.objects - package de.tum.cit.fop.maze.objects
- de.tum.cit.fop.maze.objects.collectables - package de.tum.cit.fop.maze.objects.collectables
- de.tum.cit.fop.maze.objects.Dynamic.Enemy - package de.tum.cit.fop.maze.objects.Dynamic.Enemy
- de.tum.cit.fop.maze.objects.Static - package de.tum.cit.fop.maze.objects.Static
- de.tum.cit.fop.maze.objects.traps - package de.tum.cit.fop.maze.objects.traps
- de.tum.cit.fop.maze.Parser - package de.tum.cit.fop.maze.Parser
- de.tum.cit.fop.maze.UI - package de.tum.cit.fop.maze.UI
- de.tum.cit.fop.maze.Utils - package de.tum.cit.fop.maze.Utils
- DECOR_1 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- DECOR_10 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- DECOR_2 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- DECOR_3 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- DECOR_4 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- DECOR_5 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- DECOR_6 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- DECOR_7 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- DECOR_8 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- DECOR_9 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
- deleteArrow() - Method in class de.tum.cit.fop.maze.UI.HUD
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Removes the navigation arrow from the screen.
- DevConsole - Class in de.tum.cit.fop.maze.UI
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Developer console for debugging and testing.
- DevConsole(MazeRunnerGame, GameScreen, HUD, Stage, Player) - Constructor for class de.tum.cit.fop.maze.UI.DevConsole
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Constructs a DevConsole.
- die() - Method in class de.tum.cit.fop.maze.objects.Player
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Handles player death sound.
- dispose() - Method in class de.tum.cit.fop.maze.GameScreen
- dispose() - Method in class de.tum.cit.fop.maze.MazeRunnerGame
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Cleans up resources when the game is disposed.
- dispose() - Method in class de.tum.cit.fop.maze.SoundController
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Disposes of all audio resources to prevent memory leaks.
- dispose() - Method in class de.tum.cit.fop.maze.UI.BackgroundStoryScreen
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Disposes of the screen and its resources.
- dispose() - Method in class de.tum.cit.fop.maze.UI.GameLostScreen
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Disposes of the screen and its resources.
- dispose() - Method in class de.tum.cit.fop.maze.UI.GameWonScreen_broken
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Disposes of the screen and its resources.
- dispose() - Method in class de.tum.cit.fop.maze.UI.GameWonScreen
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Disposes of the screen and its resources.
- dispose() - Method in class de.tum.cit.fop.maze.UI.MenuScreen
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Disposes of the screen and its resources.
- disposeAllScreens() - Method in class de.tum.cit.fop.maze.MazeRunnerGame
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Disposes all active screens.
- downKey - Variable in class de.tum.cit.fop.maze.GameSettings
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Key binding for moving down.
- draw(Batch) - Method in class de.tum.cit.fop.maze.objects.GameObjectTemp
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Draws the object.
- drawable - Variable in class de.tum.cit.fop.maze.objects.GameObject
- Drawable - Class in de.tum.cit.fop.maze.Drawing
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Handles drawing and animation management for game objects.
- Drawable(AnimationType) - Constructor for class de.tum.cit.fop.maze.Drawing.Drawable
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Creates a new Drawable instance with a specified initial animation.
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