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D

DANCE_FLOOR - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
 
Dash - Class in de.tum.cit.fop.maze.effects
A Dash effect that provides a short burst of speed to the player.
Dash(Player) - Constructor for class de.tum.cit.fop.maze.effects.Dash
Creates a new Dash effect.
DashCooldown - Class in de.tum.cit.fop.maze.effects
A cooldown effect for the Dash ability.
DashCooldown(Player) - Constructor for class de.tum.cit.fop.maze.effects.DashCooldown
Creates a new DashCooldown effect.
dashKey - Variable in class de.tum.cit.fop.maze.GameSettings
Key binding for dashing.
Dawn - Class in de.tum.cit.fop.maze.objects
Represents a dawn hazard that damages players after activating.
Dawn(Vector2) - Constructor for class de.tum.cit.fop.maze.objects.Dawn
 
DAWN_THIN_ANIMATION - Enum constant in enum class de.tum.cit.fop.maze.Drawing.AnimationType
 
DAWN_WIDE_ANIMATION - Enum constant in enum class de.tum.cit.fop.maze.Drawing.AnimationType
 
de.tum.cit.fop.maze - package de.tum.cit.fop.maze
 
de.tum.cit.fop.maze.Drawing - package de.tum.cit.fop.maze.Drawing
 
de.tum.cit.fop.maze.effects - package de.tum.cit.fop.maze.effects
 
de.tum.cit.fop.maze.game_saves - package de.tum.cit.fop.maze.game_saves
 
de.tum.cit.fop.maze.game_saves.mementos - package de.tum.cit.fop.maze.game_saves.mementos
 
de.tum.cit.fop.maze.Gameplay - package de.tum.cit.fop.maze.Gameplay
 
de.tum.cit.fop.maze.MVC - package de.tum.cit.fop.maze.MVC
 
de.tum.cit.fop.maze.objects - package de.tum.cit.fop.maze.objects
 
de.tum.cit.fop.maze.objects.collectables - package de.tum.cit.fop.maze.objects.collectables
 
de.tum.cit.fop.maze.objects.Dynamic.Enemy - package de.tum.cit.fop.maze.objects.Dynamic.Enemy
 
de.tum.cit.fop.maze.objects.Static - package de.tum.cit.fop.maze.objects.Static
 
de.tum.cit.fop.maze.objects.traps - package de.tum.cit.fop.maze.objects.traps
 
de.tum.cit.fop.maze.Parser - package de.tum.cit.fop.maze.Parser
 
de.tum.cit.fop.maze.UI - package de.tum.cit.fop.maze.UI
 
de.tum.cit.fop.maze.Utils - package de.tum.cit.fop.maze.Utils
 
DECOR_1 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
 
DECOR_10 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
 
DECOR_2 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
 
DECOR_3 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
 
DECOR_4 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
 
DECOR_5 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
 
DECOR_6 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
 
DECOR_7 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
 
DECOR_8 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
 
DECOR_9 - Enum constant in enum class de.tum.cit.fop.maze.Parser.TileType
 
deleteArrow() - Method in class de.tum.cit.fop.maze.UI.HUD
Removes the navigation arrow from the screen.
DevConsole - Class in de.tum.cit.fop.maze.UI
Developer console for debugging and testing.
DevConsole(MazeRunnerGame, GameScreen, HUD, Stage, Player) - Constructor for class de.tum.cit.fop.maze.UI.DevConsole
Constructs a DevConsole.
die() - Method in class de.tum.cit.fop.maze.objects.Player
Handles player death sound.
dispose() - Method in class de.tum.cit.fop.maze.GameScreen
 
dispose() - Method in class de.tum.cit.fop.maze.MazeRunnerGame
Cleans up resources when the game is disposed.
dispose() - Method in class de.tum.cit.fop.maze.SoundController
Disposes of all audio resources to prevent memory leaks.
dispose() - Method in class de.tum.cit.fop.maze.UI.BackgroundStoryScreen
Disposes of the screen and its resources.
dispose() - Method in class de.tum.cit.fop.maze.UI.GameLostScreen
Disposes of the screen and its resources.
dispose() - Method in class de.tum.cit.fop.maze.UI.GameWonScreen_broken
Disposes of the screen and its resources.
dispose() - Method in class de.tum.cit.fop.maze.UI.GameWonScreen
Disposes of the screen and its resources.
dispose() - Method in class de.tum.cit.fop.maze.UI.MenuScreen
Disposes of the screen and its resources.
disposeAllScreens() - Method in class de.tum.cit.fop.maze.MazeRunnerGame
Disposes all active screens.
downKey - Variable in class de.tum.cit.fop.maze.GameSettings
Key binding for moving down.
draw(Batch) - Method in class de.tum.cit.fop.maze.objects.GameObjectTemp
Draws the object.
drawable - Variable in class de.tum.cit.fop.maze.objects.GameObject
 
Drawable - Class in de.tum.cit.fop.maze.Drawing
Handles drawing and animation management for game objects.
Drawable(AnimationType) - Constructor for class de.tum.cit.fop.maze.Drawing.Drawable
Creates a new Drawable instance with a specified initial animation.
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