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update(float) - Method in class de.tum.cit.fop.maze.Drawing.Drawable
Updates the animation state.
update(float) - Method in class de.tum.cit.fop.maze.Gameplay.WaveManager
Updates wave manager, increasing difficulty and spawning enemies over time.
update(float) - Method in class de.tum.cit.fop.maze.MVC.GameController
Main update loop handling player state, input, and game objects.
update(float) - Method in class de.tum.cit.fop.maze.objects.GameObjectTemp
Updates the object state.
update(float, Vector2, int, int) - Method in class de.tum.cit.fop.maze.Camera
Updates the camera position to follow the player and handle effects.
updateAnimation(float) - Method in class de.tum.cit.fop.maze.objects.GameObject
Updates animation state and bounds.
updateBehavior(float, Vector2, GameField, Player) - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Bouncer
 
updateBehavior(float, Vector2, GameField, Player) - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Enemy
Updates enemy behavior including chasing and idle states.
updateBehavior(float, Vector2, GameField, Player) - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Junkie
 
updateBehavior(float, Vector2, GameField, Player) - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Tourist
 
updateBindingText() - Method in class de.tum.cit.fop.maze.KeyBindingButton
Updates the text displayed on the button to reflect the current key binding.
updateDawn(float) - Method in class de.tum.cit.fop.maze.objects.Dawn
Updates dawn state and checks for removal.
updateDeathAnimation(float) - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Enemy
Updates death animation fade timer.
updatePlayerKeys() - Method in class de.tum.cit.fop.maze.UI.HUD
Updates the key display based on the player's current key count.
updatePlayerStatusEffects() - Method in class de.tum.cit.fop.maze.UI.HUD
Updates the display of active status effects on the player.
updatePlayerXP() - Method in class de.tum.cit.fop.maze.UI.HUD
Updates the XP label with the player's current XP.
updateRequiredKeys() - Method in class de.tum.cit.fop.maze.objects.Player
Updates required keys from current game field.
upgradesAchievement() - Method in class de.tum.cit.fop.maze.UI.AchievementUI
Triggers the "Graph Dracula" achievement.
upKey - Variable in class de.tum.cit.fop.maze.GameSettings
Key binding for moving up.
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