Index
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U
- update(float) - Method in class de.tum.cit.fop.maze.Drawing.Drawable
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Updates the animation state.
- update(float) - Method in class de.tum.cit.fop.maze.Gameplay.WaveManager
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Updates wave manager, increasing difficulty and spawning enemies over time.
- update(float) - Method in class de.tum.cit.fop.maze.MVC.GameController
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Main update loop handling player state, input, and game objects.
- update(float) - Method in class de.tum.cit.fop.maze.objects.GameObjectTemp
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Updates the object state.
- update(float, Vector2, int, int) - Method in class de.tum.cit.fop.maze.Camera
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Updates the camera position to follow the player and handle effects.
- updateAnimation(float) - Method in class de.tum.cit.fop.maze.objects.GameObject
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Updates animation state and bounds.
- updateBehavior(float, Vector2, GameField, Player) - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Bouncer
- updateBehavior(float, Vector2, GameField, Player) - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Enemy
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Updates enemy behavior including chasing and idle states.
- updateBehavior(float, Vector2, GameField, Player) - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Junkie
- updateBehavior(float, Vector2, GameField, Player) - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Tourist
- updateBindingText() - Method in class de.tum.cit.fop.maze.KeyBindingButton
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Updates the text displayed on the button to reflect the current key binding.
- updateDawn(float) - Method in class de.tum.cit.fop.maze.objects.Dawn
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Updates dawn state and checks for removal.
- updateDeathAnimation(float) - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Enemy
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Updates death animation fade timer.
- updatePlayerKeys() - Method in class de.tum.cit.fop.maze.UI.HUD
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Updates the key display based on the player's current key count.
- updatePlayerStatusEffects() - Method in class de.tum.cit.fop.maze.UI.HUD
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Updates the display of active status effects on the player.
- updatePlayerXP() - Method in class de.tum.cit.fop.maze.UI.HUD
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Updates the XP label with the player's current XP.
- updateRequiredKeys() - Method in class de.tum.cit.fop.maze.objects.Player
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Updates required keys from current game field.
- upgradesAchievement() - Method in class de.tum.cit.fop.maze.UI.AchievementUI
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Triggers the "Graph Dracula" achievement.
- upKey - Variable in class de.tum.cit.fop.maze.GameSettings
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Key binding for moving up.
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