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I

increaseMaxHealth(int) - Method in class de.tum.cit.fop.maze.objects.Player
Increases player's maximum and current health.
increaseSpeed(float) - Method in class de.tum.cit.fop.maze.objects.GameObject
Increases the object's speed by a value.
initializeAchievements() - Method in class de.tum.cit.fop.maze.GameInfo
Initializes the achievement controller by loading achievements from storage.
initializeSettings() - Method in class de.tum.cit.fop.maze.GameInfo
Initializes the game settings by loading them from storage.
initializeTextureMap(MazeRunnerGame) - Static method in class de.tum.cit.fop.maze.Drawing.Drawable
Initializes the static texture map with animations from the game instance.
interactKey - Variable in class de.tum.cit.fop.maze.GameSettings
Key binding for interacting.
Invis - Class in de.tum.cit.fop.maze.effects
An Invisibility effect that makes the player invisible to enemies.
Invis(Player, float) - Constructor for class de.tum.cit.fop.maze.effects.Invis
Creates a new Invis effect.
invisAchievement() - Method in class de.tum.cit.fop.maze.UI.AchievementUI
Triggers the "Now you see me, now you don't" achievement.
InvisCooldown - Class in de.tum.cit.fop.maze.effects
A cooldown effect for Invisibility.
InvisCooldown(Player) - Constructor for class de.tum.cit.fop.maze.effects.InvisCooldown
Creates a new InvisCooldown effect.
isAttacking() - Method in class de.tum.cit.fop.maze.objects.Player
Checks if player is currently attacking.
isCanDash() - Method in class de.tum.cit.fop.maze.objects.Player
Checks if player can use dash ability.
isCanInvis() - Method in class de.tum.cit.fop.maze.objects.Player
Checks if player can use invisibility ability.
isConsole() - Method in class de.tum.cit.fop.maze.AchievementController
Checks if the console achievement is unlocked.
isDead - Variable in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Enemy
 
isDead() - Method in class de.tum.cit.fop.maze.objects.Dynamic.Enemy.Enemy
Checks if enemy is dead.
isEnd() - Method in class de.tum.cit.fop.maze.AchievementController
Checks if the end achievement is unlocked.
isFirstBlood() - Method in class de.tum.cit.fop.maze.AchievementController
Checks if the first blood achievement is unlocked.
isInsideWall(float, float, Vector2) - Method in class de.tum.cit.fop.maze.Parser.GameField
Checks if a position overlaps with any solid tile.
isInvis() - Method in class de.tum.cit.fop.maze.AchievementController
Checks if the invisibility achievement is unlocked.
isKills() - Method in class de.tum.cit.fop.maze.AchievementController
Checks if the kills achievement is unlocked.
isLocked - Variable in class de.tum.cit.fop.maze.game_saves.mementos.ExitMemento
 
isLocked() - Method in class de.tum.cit.fop.maze.objects.Static.Exit
Checks if exit is locked.
isPaused() - Method in class de.tum.cit.fop.maze.GameScreen
Checks if the game is paused.
isPoints() - Method in class de.tum.cit.fop.maze.AchievementController
Checks if the points achievement is unlocked.
isStart() - Method in class de.tum.cit.fop.maze.AchievementController
Checks if the start achievement is unlocked.
isUpgrades() - Method in class de.tum.cit.fop.maze.AchievementController
Checks if the upgrades achievement is unlocked.
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